Video Game Review – Macrotis: A Mother’s Journey

Gerald James reviews Macrotis: A Mother’s Journey… In a market over-saturated with large budget AAA titles that are driven by the bottom line and little else I often find myself more drawn to indie games as there seems to still be a sense of artists wishing to just make […]

In a market over-saturated with large budget AAA titles that are driven by the bottom line and little else I often find myself more drawn to indie games as there seems to still be a sense of artists wishing to just make the best game they can. When a new developer hits the scene, you always wish the best for them and tend to look at their initial outing as more a message of intent then as a game unto itself. Unfortunately this leads to what is essentially viewing a first outing through rose-colored glasses and makes it hard to be overly critical. That said, today I’ll be looking at Macrotis: A Mother’s Journey. As a debut, it serves as a framework for what Proud Dinosaurs may be able to accomplish in the future, but not much else.

Macrotis put’s you in the role of a mother Bilby (read: weird anthropomorphic rat thing) who is trying to get back to her children after a tragic flood washes her away from them amidst a never-ceasing hurricane. You’re constant goal is just getting back to your babies and ending the hurricane through magic. This wouldn’t be a bad plot for a platformer were it not for the fact that the game wears this not as a background motivation but in a way where it wants you to believe that this is a grand and intricate plot. The exposition is heavily doled out at you to the point of every thirty seconds being littered with dialogue about the character’s babies or needing to go up when the level is leading you further down.

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