Halo Infinite is scheduled to launch later this year for the Xbox Series X|S, Xbox One, and PC. The different platforms will have a wide variety of different specs, which presents challenges to developer 343 Industries.
The developer in a new Halo Waypoint post stated they have rebuilt the multi-threading solution in the game engine to ensure the game is as optimized as possible on all platforms.
"Here’s something that excites me as an engineering architect: for Halo Infinite, we rebuilt the engine multi-threading solution to ensure high execution efficiency across all platforms and PCs, instead of running optimally just on Xbox One," said game foundation architect Daniele Giannetti.
"We used this new system to transition the renderer to a massively parallel multi-threaded framework to support the increased cost of all our new rendering features and achieve high graphics efficiency on PC CPUs of various size as well as Xbox Series X/S and Xbox One X/S hardware.
"In practice, this means that we are doing our very best to make sure Halo Infinite runs optimally on any device you may choose to play on!"
Halo Infinite will launch for the Xbox Series X|S, Xbox One, and PC in Fall 2021.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at firstname.lastname@example.org or on Twitter @TrunksWD.
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