Kojima Productions’ ‘Death Stranding’ (2019) Video Game Review

Death Stranding has been out for months now, and it has had some negativity attached to it, with some reviewers saying it’s a glorified walking simulator. To them I say (*cue British accent*), “Poppycock!” and also yes, you may be slightly right. From IGN: The Death Stranding was a […]

Death Stranding is an action game essentially about connection. It’s your job to collect, deliver and reconnect the world… at least, the parts you are able to travel too. By foot and a small array of vehicles, it’s your job as Sam Porter (voiced and acted by Norman Reedus: The Walking Dead franchise) to save the very broken world. Accompanying you is your BB, who is able to see the things that go bump in the night. You will rely on BB a lot. So, look after him.

Talking about things that go bump in the night, the director of Hellboy (2004) and Pan’s Labyrinth (2006) is one of your protagonists. Guillermo del Toro, the man, the myth, the legend, is a guest character. He’s with you quite a bit, and it’s glorious.

So, to clarify, Death Stranding has Norman Reedus as your anti-hero, and Guillermo del Toro as an NPC. It was directed by a man whose game, Metal Gear Solid Two, tells you that have been playing too long, and you will lose all your saved data if you don’t switch your console off right then and there. If that hasn’t sealed the deal for you as to how great this game is? Then come with me as I entice you further.

The gameplay itself is open world and very initiative. You learn very quickly what you can and can’t do, as well as how carrying things the wrong way affects you physically. Your mental state is a factor. You have to rest and look after yourself. You have to upgrade your gear and plan ahead for the terrain you are about to travel across. It’s like you are a Sims character in an open world with invisible beings that want to kill you.

The world is pretty empty because mostly everything is dead. Where that would make some games unplayable, in here, it’s needed. Because there are multiple layers to this game, and it’s clear that it has something to say with its story, one that you learn in the 40-hour campaign as you play. I finished my story in 66 hours, and I barely scratched the surface with the side missions. So that gives you an idea of the amount of time you need to run your little socks off…

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