Darksiders Genesis PS4 review – a new beginning

Darksiders Genesis – a successful change of genre (pic: THQ Nordic) The latest Darksiders game comes to consoles but unlike the previous entries it’s a Diablo style action role-player with a great co-op mode. The Darksiders franchise has always felt like it’s on the cusp of a big mainstream […]

The Darksiders franchise has always felt like it’s on the cusp of a big mainstream breakthrough but never quite got there. Whether that will happen with Darksiders Genesis is hard to say, but it certainly deserves to be the one that finally makes it.

Picking up shortly after the Four Horsemen (that’s the biblical ones, as opposed to the professional wrestling stable of the nineties) turned their back on the underworld, in order to provide balance to the world, players control two of the group: War and Strife.

In storytelling terms, both characters get their chance to shine, with the buddy cop routine falling into the trope of both characters being opposites of one another. Thankfully, the script never takes itself too seriously and the mix of dark mythology and knowing humour feels akin to the Gimli and Legolas rivalry of the Lord of the Rings movies, if it was filtered through the comic sensibilities of the Marvel Cinematic Universe.

Combat has a nice heft to it, despite the camera angle making it feel a little less personal than previous games in the franchise. Each horseman can be swapped between in an instant, or a second player can jump in at points via split screen or online co-op, and these points are common throughout the story which means drop-in/drop-out sessions are easy to accommodate.

Strife is a wise-cracking fighter with handguns that make ranged combat and peppering opponents from a distance a valid tactic, although he’s also handy in melee situations which makes him arguably the more versatile of the two characters.

On the other hand, long-time fans will recognise almost every tool in War’s arsenal, as it has essentially been ripped wholesale from the original game. That’s no bad thing of course, as he’s still a heavy hitter with a big sword, but while it can be thrown for some mid-range damage he feels a tougher sell than his comrade.

Both characters have a ‘ghost hook’, which can be used both for drawing enemies near and to navigate some light platforming sections. These and various environmental hazards make the world feel less flat and more three-dimensional than Diablo, so expect to be flinging monsters from ledges, gliding across chasms, and clambering up walls.

Click here to view original web page at metro.co.uk

Leave a Reply

Your email address will not be published. Required fields are marked *